ABOUT ME
I’m an Annie Award–nominated animator turned Technical Animator & Interaction Engineer, with 10+ years in professional animation and 5+ years building games in Unity professionally (and more experience long before that)
I bring animation, design and code together — shaping how games feel.
My strengths lie in movement, clarity and design principles, as well as controllers that feel natural, UI feedback players instantly understand, and systems that communicate intent without needing explanation.
After a decade in animation, I moved into games because I wanted hands-on control over how movement actually behaves, not just how it looks — shaping the player's experience.
Since then I’ve worked across gameplay and presentation systems: character controllers, animation-driven mechanics, UI feedback, and interaction polish. I’m interested in perception — making systems feel readable, responsive and satisfying to use. I've also worked extensively on the game design side, creating 3 ideas that are now full fledged titles.
I primarily work in Unity and C#, and my production background makes me comfortable collaborating across disciplines. I’m most effective inside Unity, solving feel problems and turning design goals into behaviour players can immediately understand.
I’m particularly interested in:
Technical Animation & Gameplay Interaction
Character controllers and movement systems
UI feedback & presentation clarity
Puzzle and systemic gameplay