ABOUT ME
I’m an Annie Award–nominated animator turned Technical Animator & Interaction Engineer, with 10+ years in professional animation and 5+ years building games in Unity.
I work in the space where animation, design and code meet — shaping how games feel moment to moment.
My focus is on movement, responsiveness and clarity: character controllers that feel natural, UI feedback players instantly understand, and systems that communicate intent without needing explanation.
After a decade in animation, I moved into games because I wanted hands-on control over how movement actually behaves, not just how it looks — shaping the player experience at the point where animation and gameplay interact.
Since then I’ve worked across gameplay and presentation systems: character controllers, animation-driven mechanics, UI feedback, and interaction polish. I’m interested in perception — making systems feel readable, responsive and satisfying to use.
I primarily work in Unity and C#, and my production background makes me comfortable collaborating across disciplines. I’m most effective inside the engine, solving feel problems and turning design goals into behaviour players can immediately understand.
I’m particularly interested in:
Technical Animation & Gameplay Interaction
Character controllers and movement systems
UI feedback & presentation clarity
Puzzle and systemic gameplay
I believe strong animation doesn’t stop at keyframes — it depends just as much on how the code drives behaviour. My goal is to make those two reinforce each other so games don’t just function, they feel right.